Croteam seem like an old-fashioned bunch, and just as their main IP Serious Sam calls back to retro shooters, Talos Principle takes a range of influences that go all the way back to the earliest days of PC gaming, and a little property called Myst. But I do think it’s another symptom of gaming having no long-term memory that Portal seems to be the only point of reference people have for the genre of first-person puzzle games. I’d argue it’s virtually impossible to make a narrative puzzle game in this day and age without being influenced by Portal, consciously or not. Talos Principle also makes full use of the perspective and 3D space when it has you redirect laser beams around the map, requiring you to be able to eyeball the route the laser takes before you place the reflector.īut I’m not arguing that TP takes no influence from Portal at all, it’s only smart to learn from the greats. And while there have certainly been first-person games before Portal that were more about puzzles than action, Portal was one of the first to make full use of the 3D space and line-of-sight in the design of the puzzles, where previously a ‘first person puzzler’ merely meant that you stopped moving around every now and again to solve a sliding tile puzzle that was holding a door closed for some reason. I mean, I can’t deny that Talos Principle is also first person and a puzzler. Portal was very very good and very very successful and inevitably people want to try to make that lightning strike twice, but Talos Principle doesn’t group so easily with the more obvious imitators like Quantum Conundrum and Q.U.B.E. And as I said in the review, I don’t think that’s an entirely fair comparison. A first-person puzzle game, so of course it was going to get compared to Portal. Or The Talos Principle, I’m not sure what it prefers.
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