Non-dimming Breaking chips gain 10 attack.Air Shoes enabled, allowing to move in broken and hole panels.Ĭovers a 1x3 area Widesword fashion immediately in front of MegaMan for (20 x Buster rank + 40) Wind damage, removing all Barriers and Auras along with pushing everything to the back row.Gusts will travel on the enemy field and suck all enemies to the front of the area, also will remove Barriers and Auras. Has a slight delay comparing to Tomahawk Soul but does not cause flashing frames. Heal on Grass panels, but will heal slow the lower his HP is.Ĭovers a 2x3 area in front of MegaMan for (20 x Buster rank + 40) Wood and Sword damage. Status Guard enabled, MegaMan will be immune to status effects.Non-dimming Wood chips can be charged for double damage.Fires forward, hitting for (10 x Buster rank + 20) Aqua damage, spreading to the panel behind the point of impact. Non-dimming Aqua chips will heal 5% of your maximum HP before any customizing.įastest Charge speed.Non-dimming Aqua chips can be charged for double damage.This Charge Shot can be used to avoid attacks.Ĭrosses here are focus more on technique, with abilities to adjust to the situation. MegaMan turns invincible and charges down the three panels ahead of him, hitting the closest enemy for (20 x Buster rank + 30) Fire and Breaking damage. These bonuses are removed when you exit Charge Cross. If there is custom bug on MegaMan, it will delay the effect for 3 turns. Custom capacity is expanded by 1 after each turn using the Cross, up to a maximum of 8.Non-dimming Fire chips can be gradually charged for up to 100 attack boost.Hits the entire row in front of MegaMan for (20 x Buster rank + 40) Cursor damage. Charge Shot: Erase Delete Beam (キラーズデスビーム Killer Death Beam).Hitting viruses with 4 in their HP with non-dimming elementless chips will instantly delete them regardless of power, doing the same with bosses give HP bug.Having area advantage will make this attack basically undodgeable. If there is an object in the column immediately in front of MegaMan it will hit a 1x3 area instead. Hits a 2x3 area in front of MegaMan for (20 x Buster rank + 60) Sword damage. Non-dimming Sword chips, Fire Sword, Aqua Sword, Elec Sword, and Bamboo Sword can be charged to launch a Sonic Boom with the same range as the chip.Non-dimming Sword chips gain 50 attack.Extremely quick, so it's harder to get put in the line of fire, unlike other crosses. Hits the entire row in front of MegaMan for (20 x Buster rank + 40) Elec damage. Non-dimming non-elemental chips can be charged to gain Paralyze effect.Hits the 3 panels ahead of MegaMan for (20 x Buster rank + 30) Fire damage. This even applies with Attack Max, but not while there is a Buster Bug. The Crosses all have MegaMan wearing his mask, while some Double Souls have him go mask-less.Ġ7 October 2008 List of Crosses Cybeast Gregar Version Ĭrosses here focus more on raw power to overpower opponents. For example, Double Soul Tomahawk Soul changes MegaMan's foot with squared design, while the Tomahawk Cross only changes the color to blueish green. Interestingly, the Cross System doesn't change MegaMan's foot design, changing only the color. It carries the same capabilities, but the Mega Buster has been replaced with a different Buster, and it can charge non-element chips to perform a devastating attack. If timed correctly, triggering a Cross can allow players to get out of a stun or out of a rapid, consecutive hitting attack launched by an opponent.Īdditionally, a player can become "Cross Beast" by using a Cross in Beast Out or vice versa. Every Cross also has a weakness against an element, if MegaMan is hit with an attack the Cross is weak to, he will take double damage and loses the Cross for the rest of the battle. The Cross System is similar in concept to the Double Soul from previous games, in that MegaMan gains traits of other Link Navis, but it does not use any Battle Chip sacrifices, can be initiated at any time during the battle, and may last for the entire battle. Match ( Gregar version) or Shuko Kido ( Falzar version) teaches this new system. The linked Navi's power will build up in MegaMan, allowing him to use them in a fused form. After learning to how to operate their Navis and mastering their abilities, the Navi will become one of Lan's Link Navis. MegaMan can gain Cross forms after Lan Hikari clears classes lead by other Navi operators.
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